Paul Large

Last updated February 3rd 2012
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Paul Large

Dundee DD3 6TP Scotland

07525864688

www.opifex.co.uk

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PERSONAL STATEMENT

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I am a 3d artist who strives to create believable and original work for the video games industry. I am receptive to art direction and enjoy collaborating on work in a team. The thrill of doing new and challenging things on a daily basis and learning all the time is what draws me to the creative industry.

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SKILLS

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High resolution poly modeling and sculpting in any style.
Low resolution optimised real-time characters and assets.
Detailed texture work.
Creation of normal maps.
Self motivated and always learning.
Work well in teams of any size and always open to art direction and creative input.
Able to adapt workflow to incorporate in-house tools and techniques.
Strong knowledge of computing enables me to communicate directly with programmers and other technical team members.

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PROFESSIONAL EXPERIENCE

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March 2009 - Present
Art Lead / Character Artist

Ruffian Games

Dundee

Working as part of a vary small team on the characters and props of Crackdown 2. Working with all the other artist getting them up to speed.
Rendering press images.

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January 2009 - March 2009
Artist

Cohort Studios

Dundee

During my short time at Cohort I created a handful of assets as well as reworking and tweaking assets that had already been made; either by remodeling, retexturing or both. I also did alot of technical art like setting up Havok collisions and destructions.

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July 2007 - August 2008
Character Artist

Venom Games

Newcastle

Collaborated with a long established team on producing high and low resolution characters for Prizefighter. I was also responsible for every character in the game, bringing the textures and details of the models up to standard over the course of the year. Became efficent with a number of in-house tools.

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EDUCATION

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September 2004 - June 2007

Cumbria Institute of the Arts

Carlisle

BA(Hons) Multimedia Design and Digital Animation

  • 3D Modeling and Texturing

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